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Learning Games

What You Need to Know About Learning Games

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Learning Games Basics

When people are interested in learning, they learn. Creatively gaining and maintaining learners’ interest in learning content is the primary opportunity opened up by eLearning.

Gamification, or the presentation of material through learning games, is one of the most exciting technologies in eLearning. Learning games are a feature of eLearning that engage learners through creative themes such as mystery, exploration, points, scorecards, and leaderboards. Games can range from simple word puzzles or a knowledge check to fully developed video games.

A growing body of academic and organizational research supports the value and effectiveness of learning games in engaging learners, animating the learning process with interactivity and play. Learning games are rooted in constructivism, one of the leading fields in educational theory, which views learners as the creators of their own unique knowledge.

More About Learning Games

Game-based learning fosters a deep learning experience by infusing knowledge acquisition with emotion and subjective experience. This type of learning provides a safe environment for students to fail and experiment, which enhances comprehension, and learners are motivated by rewards systems and competitive elements. Learning games are shown to improve the speed of cognitive development and skills acquisition, especially when incorporated into complex process-based learning.

Learning games have become increasingly popular, especially in the corporate context, and the gamification market is expected to grow by over $17 billion USD in the next 3 years (Technavio).

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Possibilities: Balancing Learning and Play

There are as many ways to gamify eLearning content as there are to play. The creative opportunity created by incorporating learning games into eLearning material is to balance learning and fun.

Common approaches to this balance include adding quizzes and assignments into games. Learning games also often allow participants to compete against each other, which, for many, drives motivation and engagement. Competitive elements foster interactivity between learners, which is an asset in the virtual learning environment.

Learning games are particularly useful in scenario-based training, in which the learner becomes a character who is challenged to make decisions at key points. Story-based games are both fun and useful, and their use is growing within learning and development departments across industries.

Game Types and Applications

To save costs, many businesses invest in out-of-the-box solutions, or ready-made games, to train their employees. Larger companies invest in serious game development, often through an external eLearning agency.

The most innovative learning and development departments at large companies invest in either external eLearning agencies or in high-tech gamified authoring tools.

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Learning Games in the News

Video Games | The New York Times

SKIDOS Launches 3 New Fun and Educational Games for Preschool Kids | Newswire

Mariners play spring training game in October, win 7-6 | Lookout Landing

IXL Introduces Educational Games for Young Learners | PR Newswire

UW-Madison educational video game 'The Legend of the Lost Emerald' wins top prize at 54th Annual Public Media Awards | Daily Cardinal

Video Games Offer the Potential of “Experiential Medicine” | UC San Francisco

What can we learn from the Lakers first preseason game? | Silver Screen and Roll

Study Reveals Popular Horror Games to Play This Halloween | GameRant

Seven Educational Games for Students | Okaygotcha

Playing video games appears to have no significant influence on well-being, according to a large study | PsyPost

Deal Days Gives You The Chance To Learn Game Development And Score Xbox Live Gold | IFLScience

One game at a time, Cooper Rush is learning that he can do it | NBC Sports

Educational Nintendo Games to Develop New Skills | Collegian Media Group

'Game-changing' study offers a powerful computer-modeling approach to cell simulations | Science Daily

Single-game tickets now on sale for nonconference men’s basketball games | VT

Training Quotes | #MINvVAN | Minnesota United FC

Jazz’s Walker Kessler knows he’s facing a learning curve | Deseret News

How games are changing the way we learn - Lessons from Flogames | People Matters

Game-Based Learning Market to Reach USD 73.31 Billion by 2030; Rising Adoption of Cloud-Based Learning Models in Developing Countries Will Favour Growth: The Brainy Insights | Yahoo Finance

Sabres aim to develop consistent lines, pairings in final preseason games |

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